home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hardcore Gamer Resource Kit
/
Hardcore Gamer Resource Kit - Disc 2.iso
/
Pc
/
A_C
/
ATF_114.TXT
< prev
next >
Wrap
Text File
|
1996-08-06
|
13KB
|
359 lines
*****************************Patch.txt****************************
ATF Patch v1.14
******************************************************************
Table of Contents
I. Letter from EA
II. Installation Instructions
III. Changes and Additions
IV. Strategies and Tactics
V. Troubleshooting
VI. Product Support Information
******************************************************************
I. LETTER FROM EA
Thank you for obtaining the Jane's Combat Simulations - Advanced
Tactical Fighters v1.14 Patch. We hope you enjoy the
improvements we've made to the product. With requests gathered
from online boards, Customer Service and internal feedback, we
put together a list of enhancements described below.
Additional features and enhancements are planned to be released
in future add-on products: NATO Fighters (ATF Data Disk), and
USNF '97. Please stay tuned.
We addressed the KALI connection problems by reducing the size of
the packets sent across the network. However, testing showed that
packet delivery proved to be inconsistent, and connections failed
after 6-10 minutes of play time.
We investigated the modem difficulties some customers have
reported, specifically USRobotics unable to connect at greater
than 9600 bps. Here's what our testing has found:
US Robotics Modems:
- USR Sportster 14.4 V.32bis internal FAX/MODEM
call/receive at 14.4
- USR Sportster 14.4 V.32bis external FAX/MODEM
call/receive at 9600
- USR Sportster 28.8 V.34 external FAX/MODEM call/receive
at 19.2
- USR Courier 28.8 V.34 external FAX/MODEM call/receive at
19.2
- USR Courier Dual Standard 28.8 V.34 external FAX/MODEM
call/receive at 19.2.
Init String
AT &F &A0 &K0 &B1 &M0 &H1 X4
Definitions:
- &F Loads factory defaults (newer modems can use &F1 for
defaults with Hardware Flow Control)
- &A0 Disables ARQ modes
- &B1 Fixed serial port rate
- &M0 Disables error control
- &H1 Forces Hardware Flow Control
- X4 Generic result codes (reports a RING, BUSY, NO
DIALTONE etc..).
We've concluded that much additional work would be involved to
redesign the modem handshaking routine, and in the process, this
may result in breaking connectivity for customers who already
experience successful connections with their modems and ATF. We
believe that the ATF Patch should be delayed no longer. We will
addressed the modem issue in future releases.
Steve Matulac
Associate Producer
Jane's Combat Simulations
Electronic Arts
******************************************************************
II. INSTALLATION INSTRUCTIONS
You should have the following files present after running the self
extracting executable ATF_114.exe:
PATCH.RTP
PATCH.EXE
PATCH.TXT
PATCH.BAT
To install the patch, type the following:
1. Type "copy patch*.* c:\<ATF Directory>"
-- You should see a message reading "4 files
copied"
2. Change to your ATF directory by typing:
-- "cd\" press enter
-- "cd <ATF directory>" press enter
3. Once in the ATF directory, type "patch.bat" and press
enter
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!! !!
!! This procedure could take up to 30 minutes. !!
!! Your system may also appear to be locked up upwards to !!
!! 5 minutes during this process... !!
!! !!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
4. When the patch is finished installing itself, you
should see a message saying:
-- "Total File Patches Processed ....( 17)"
5. The patch is now installed, run ATF as normal.
******************************************************************
III. Changes and Additions
TECHNICAL
- ATF now works with IRQ 10.
- The joystick hat may now be used to "Slew View" or
"Thrust Vector".
-- To select the option hit ESC in-flight, choose
Control, and then choose Hat.
- ATF now natively supports the MS Sidewinder Pro.
-- To calibrate the joystick, hit ESC in-flight,
choose Control, then choose Stick, and then choose
MS SideWinder 3D Pro.
-- Button map for the MS SideWinder Pro:
--- Hat: Slew view/Vector Thrust
--- Trigger: Fires guns
--- Top Button: Fires selected weapon
--- Top Side: Cycles through visual targets
--- Bottom Side: Cycles through weapons
--- Twist Right: Rudder right
--- Twist Left: Rudder left
--- Slider: Throttle control
--- 4 Base Buttons: Nothing
- ATF now has updated support for the Gravis Ultrasound card.
- ATF now supports the Matrox Millennium video card in
800x600 resolution.
ORDNANCE
- The weapons' performance have been improved and made
more realistic. (see the Strategies and Tactics section
for specific information)
-- Gun accuracy for the SU-27 and MiG-29 has been
drastically improved.
-- The AIM 120 has received a major overhaul, and
is much more effective because of it.
-- The AGM-84 SLAMS and HARPOONS cannot target
aircraft.
-- The AEMP now has the ability to permanently
damage effects your aircraft's avionics.
AIRCRAFT
- You can now fly all the aircraft in single player mode by
selecting the AIRCRAFT menu option in Quick Mission, and
picking FLY ALL.
- The HUDs for certain planes have been improved to
reflect their real-life equivalents.
- Aircraft loadouts have been updated.
- Aircraft art is enhanced. Landing gear has been added to
almost all aircraft now.
- Aircraft performance has been improved for added realism.
- Aircraft now require more realistic takeoff time and
distance.
INSTRUMENTATION
- The IR targeting has been improved to detect more
objects.
- There is now a separate Air-to-Ground radar (accessible
by hitting CTRL-R) that will only detect objects with a
speed under 90 knots. The Air-to-Air radar is unchanged.
PRO MISSION CREATOR
- To save a mission that is composed of "non-player"
aircraft, those without the *** next to them, you must:
-- Select the AIRCRAFT menu option and choose
"FLY ALL"
-- Now select the icon for the aircraft you want
to be designated as a player aircraft
-- Finally, click on the COMPUTER/HUMAN toggle
button until it says human, and save the mission
- Zoom feature has been enhanced.
- There are more wings available for aircraft.
- You can set time limits and number of respawns in
created missions built for multi-play. This can be set
in the MULTIPLAYER menu of the Pro Mission Creator.
- You can now add vehicles to a group, much like
aircraft in a wing. To do this click on the object you
wish to group, then select the OBJECT menu option, then
select ADD TO GROUP, and then select the group color you
want to use.
- There is now a 3D view for more exact placement of
items in your missions. The key map for 3D view is as
follows:
-- 3: Places you in 3D view mode (must have object selected)
-- 1: Escape 3D view mode
-- CTRL S: Slew mode (to manipulate the object)
-- ESC: Escape slew mode
-- INS: x2 distance
-- DEL: 1/2 distance
-- Arrow Keys: move left, right, up, down
-- PGUP: Increase altitude (aircraft only)
-- PGDN: Decrease altitude (aircraft only)
******************************************************************
MULTI-PLAY
- There is now a switch to enable/disable CTRL-Z,X,A in
multiplay mode by selecting the MULTI menu option and
adding/removing the check next to ALLOW FIND-NEAREST KEYS.
- Reduce Bullet Accuracy has more resolution. Check the
Multi Menu inflight.
OTHER GOODIES
- The Longbow ad which comes up after you exit the game
stops running after 5 plays.
- You can now hit ESC to bypass the introductory movie.
- The effects of turbulance has been lowered when flying
close to the ground.
- A command has been added which tells your wingman to
"Fire at 'Contact'". ALT-F is the keystroke for this
command.
- A difficulty switch has been added which reduces the
abilities of enemy pilots. This selction can be made
in-flight by hitting ESC to access the in-flight menu;
choose "Cheat", then down to "Enemy AI?" where you can
select Novice, Average, or Unchanged (default).
- An option has been added in the in-flight cheat menu
called "Easy Targeting".
-- When it is checked, the target designator box
remains on the screen whenever your targeted
enemy is in front of you. When the targeted
enemy is off screen, the "XX" tracking indicator
appears around the edges of the screen.
-- When it is unchecked, the target designator
only appears within the HUD area, there is no
tracking indicator, and your SHIFT-4 VDU will
not be displayed until the object is in visual
range.
-- This option defaults to off, but you can turn
it on and it will not effect the awarding of
medals and promotions.
******************************************************************
IV. STRATEGIES & TACTICS
Due to the increased weapon effectivness and enemy AI, we offer
the following tips for improving your chances of success.
The increased realism of the cannon used by the MiG-29 and Su-27
series fighters have resulted in a higher degree of difficulty
when maneveuring in close-in dogfights. It has been changed to
model the incredible accuracy of the Gsh-301, which is laser
ranged. It also models the longer range of the 30MM projectiles
which allows the enemy to hit your aircraft far earlier than you
can hit theirs during head-on cannon passes. To counter this new
threat, you might consider utilizing the following Air Combat
Maneuvering tactics.
- Try to take out these fighters with missles first. The
AIM-120 missles have been upgraded, so take advantage of
them.
- Use your wingman's missles. Consult the manual for
wingman commands.
- If you are forced to close because you are out of
missles, use the ALT-W command to have your wingman attack
all fighters.
- Consider running if your mission allows. The enemy may
run out of fuel (be careful of your own status).
- Lure the enemy over friendly AAA, SAM sites, or armed
ships.
- Avoid a zero degree deflection (pure head to head) pass.
You will have to force them into a turning fight. While
approaching the enemy fighters, keep them at your 10 or
2 o'clock.
- Barrel-rolls while approaching also help avoid enemy
cannon fire.
- Remember that Air-to-Air missles now have minimum ranges
(RMin), so slow down when approaching to increase the time
available to fire your missles. RMin for most radar-guided
missles is 2 miles, for IR missles it is just under 1/2
mile.
******************************************************************
V. TROUBLESHOOTING
I HAVE A GRAVIS ULTRASOUND SOUND CARD AND CHOSE THAT OPTION, BUT I
AM STILL GETTING NO SOUND. WHAT DO I DO?
- Download the Megaem driver v. 3.01 from Gravis
-- FTP site= ftp://ftp.gravis.com
-- HTTP site= Http://www.gravis.com
- Type "cd\<your ATF directory> press enter
- Type "del ea.cfg" press enter
- Type "cd\<your GUS directory>" press enter
- Type "megaem.exe" press enter
- Type "cd\<ATF dir>" press enter
- Type "atf" press enter
- Select your settings as usual for your system
I HAVE A WAVEBLASTER DAUGHTERCARD IN MY SYSTEM, AND I AM GETTING
NO MUSIC CHOICES. WHAT DO I DO?
- Rename the 4B.LIB file in the ATF directory, to 4B.OLD.
Then rerun the game. You should now get all of the music
choices.
******************************************************************
VI. PRODUCT SUPPORT
If you have any problems contact us at:
ORIGIN Phone Tech Support: (512) 434-HELP
-- HOURS: (Central Standard Time)
9:00 AM-12:45 and 2:00-4:45 M-T
9:00 AM-12:45 and 2:00-3:45 F
EA Phone Tech Support: (415) 572-2787
-- HOURS: (Pacific Standard Time)
8:30 AM-4:30 M-F
ORIGIN FAX Tech Support: (512) 795-8014
ORIGIN BBS Tech Support: (512) 346-2BBS (14.4 kBaud @ 8,N,1)
ORIGIN Internet Tech Support: support@origin.ea.com
ORIGIN Internet FTP Site: ftp://ftp.ea.com/pub/patches
ORIGIN Web Site: http://www.origin.ea.com/origin/english.html
ORIGIN Tech Support Mailing Address:
ORIGIN Systems
C/O Customer Service
5918 West Courtyard Drive
Austin, TX 78730-5036
<<END FILE>>